AMD's Frank Azor confirms Radeon RX 6000's ray tracing and super sampling info will be available in the run up to launch

 

AMD is working on its own implementation of Super Sample, similar to DLSS NVIDIA technology. It is likely that the Super Sampling AMD method is based on DirectML and is moving in order to be an open and multi-platform source, which means that this function also pays consoles such as the Xbox X series and the S series, along with PlayStation 5 in the near future. Refusal

AMD, I am sure that it seemed to take advantage of the NVIDIA warning with the launch of the new Radeon RX 6000 series processor.

 While AMD's performance numbers during the key note were definitely decided to welcome, the company did not fully reviewed two characteristics: Ray and Super Sampling Sampling.

Until now, there is a limited number of games that support the subsequent observation of Lui Raying and / or deep upper NVIDIA learning hole (DLSS). However, it was shown that DLSS is very useful for creating excellent image quality and high frame rate, since it is obvious in games as death from death. While NVIDIA can still have an advantage in implementing Super Sampling, AMD is not so far back.

Back During 2019,

 Cmd Microsoft looked at the Super Restast DirectML function via 540p image to 1080p and 1080p image to 4K. When testing in NVIDIA GeForce RTX 2080 Ti DirectML allowed a low detection of 15 ms to exception 540p to 1080p luxury with high frame rate up to 67 kV. FP compared to the original Teensorflow model, which had a 55 ms delay and ran up to 18 frames per second. Also they say that the S Xbox X and Series Series Series will use the Super Selection DirectML.

It is likely that the implementation of the AMD sampling is based on DirectML and will be part of FidelityFX. Observations over the borders indicate that AMD's proposal will be an open and multi-platform source. This means that PlayStation 5 can also get support for Super Samples later. However, the likelihood that the function is available on the Radeon RX 6000 series on the launch day is very unlikely.

Nevertheless, the co-founder of Alienware and the main game architect in AMD,

Frank Ahor, confirmed that additional tracking information Ray and Super Sampling will be available at some point before the release date. Therefore, although technologies may not be fully prepared for a maximum of time, we could see some glimpses as AMD plans should move on.

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